Artwork
Every game has six pictures: a Box front, a Square, a Banner, a Background, a Logo and a Wallpaper, the 16:9 picture that fills the launch screen. Universe fetches them when a game comes in, from the game’s store, Steam, GOG GamesDB, libretro for an emulated game, and SteamGridDB once you add a key. The game’s description and store screenshots come with them. A game that never had them fetched, such as one imported by an older version, gets them the next time Universe starts, and keeps the pictures it already has. A picture you pick always shows over the fetched one.
The whole library
Section titled “The whole library”Settings › Artwork shows every game’s pictures in one grid. Fetch missing art, Up from the first row, fills every game’s empty pictures and keeps your picks.

One game’s art
Section titled “One game’s art”The game menu (Start on a game) › Manage › Artwork shows the game’s six pictures, each with where it shows. A on one opens its candidates from every source, and A on a candidate (Use this) makes it your pick.
Start there opens:
- Fetch missing art, for this game’s empty pictures;
- Use a file…, for an image of your own;
- Back to default (X), which drops your pick;
- Wrong game? (Y), when the art is another game’s.
When the art is another game’s
Section titled “When the art is another game’s”Wrong game? searches for the game’s title. A (Use this game) takes a result, and Y (Another name) searches under another name. The pictures already fetched stay until you pick each one again.
SteamGridDB
Section titled “SteamGridDB”A key of your own from steamgriddb.com adds SteamGridDB’s community art to the candidates. Enter it in Settings › Game defaults › API keys, shown with Y, or from the last cell of a game’s candidates. Prefer SteamGridDB art, next to the key, fills each picture from SteamGridDB first.