Video capture
Video capture records each session with gpu-screen-recorder, from the moment the game starts until it ends. Turn it on in Settings › Features › Video capture.
What it needs
Section titled “What it needs”gpu-screen-recorder 6.1 or newer, installed from your distribution or its project rather than as a Flatpak, and ffmpeg. While the feature is on, System check has a line for each part it needs, with the fix for your system. Without the recorder’s helper set up, each recording asks for your password.
What it records
Section titled “What it records”It records every session of a game whose Record the session is on: the whole screen, or the game’s window alone with Capture set to One window. A recording shorter than Shortest recording kept, four minutes at first, goes to the trash.
While Pause on HOME has the game frozen, the recording pauses too. When a recording can’t start, a message says “Recording failed”.
On GNOME, recording one window needs the Universe Shell extension (After installing). At the game’s first launch, GNOME asks you to pick the game’s window, and later launches find it by themselves.
Where recordings land
Section titled “Where recordings land”In ~/Videos/universe, unless you move the folder in Settings › Game defaults › Folders › Recordings, shown with Y. The Media tab and a game’s Recordings page play them.
Settings
Section titled “Settings”Record the session, Capture and Show the cursor in the recording belong to each game, in its Game settings under Video capture. The feature’s page holds the rest:
- Video codec: Auto takes the best one your GPU encodes.
- Quality: Very high by default, about 7 to 8 GB an hour at 4K on an AMD card.
- Frame rate: 60 by default.
- Video size: Native by default, or a smaller size.
- Audio: Output, what the speakers play, Output and microphone, or None.
Y shows the advanced rows, such as the container and Shortest recording kept.